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Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck

机译:用Vignettes的故事计划:克服内容生产瓶颈

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Storytelling is prominent part of the daily lives of humans. Entertainers, educators, and trainers often concern themselves with the production of novel stories for entertainment, education, and training. However, it is possible for the consumption of story content by end-users to outpace the rate of production of story content. One solution is to instill greater creativity in computer systems in the form of story generation. We present an incremental advancement to planning-based story generation that increases the space of narratives that can be automatically searched in an attempt to make planning-based story generation more creative. The VB-POCL story planning algorithm implements a form of case-based planning that can incorporate vignettes - plot fragments that are a priori known to be "good" - into a narrative planning process. We show that VB-POCL can generate narratives with favorable structural properties that cannot be generated reliably with previous attempts at planning-based narrative generation.
机译:讲故事是人类日常生活的突出部分。艺人,教育工作者和培训师经常关心娱乐,教育和培训的新颖故事。但是,可以通过最终用户消耗故事内容来超越故事内容的生产速率。一种解决方案是以故事生成的形式灌输计算机系统中的更大的创造力。我们向基于规划的故事生成提高了增加的叙述,这增加了可以自动搜查的叙述的空间,以试图使基于规划的故事更具创造性的创造性。 VB-POCL故事计划算法实现了一种基于案例的规划形式,可以合并雕刻片段,该块片段是已知为“良好”的先验片段 - 进入叙述性规划过程。我们表明VB-POCL可以产生具有有利结构特性的叙述,这些属性不能可靠地在以前的基于规划的叙事生成的尝试。

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