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Packetization for 3D mesh transmission over lossy networks

机译:有损网络3D网格传输的分组

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This paper proposes a novel error resilient packetization scheme for transmitting progressive meshes over lossy networks. In the scheme, we first construct a non-redundant directed acyclic graph encoding the dependencies among the whole vertex splits of the progressive mesh. Then, it is followed by running a global graph equipartition packing algorithm that partitions the dependency graph into several equal size sub-graphs, which is packed as packets. The packing algorithm comprises two main phases: initial partition phase and global refinement phase. Experiment results show that the proposed scheme successfully minimize the dependencies between packets. This reduces the delay for a client to receive a 3D model caused by the packets lost while improving the overall rendering quality.
机译:本文提出了一种新的误差弹性分组化方案,用于在有损网络上传输逐行网格。在该方案中,我们首先构造一个编码逐行网格的整个顶点分配的依赖性的非冗余定向非循环图。然后,然后运行将依赖图分区的全局图形ecipartition打包算法分为几个相等大小的子图,该子图被包装为分组。包装算法包括两个主要阶段:初始分区阶段和全局细化阶段。实验结果表明,该方案成功地减少了数据包之间的依赖关系。这减少了客户端接收由数据包引起的3D模型的延迟,同时提高了整体渲染质量。

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