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It Takes Two to Lie: One to Lie, and One to Listen

机译:撒谎需要两个人:一个撒谎,一个倾听

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Trust is implicit in many online text conversations-striking up new friendships, or asking for tech support. But trust can be betrayed through deception. We study the language and dynamics of deception in the negotiation-based game Diplomacy, where seven players compete for world domination by forging and breaking alliances with each other. Our study with players from the Diplomacy community gathers 17,289 messages annotated by the sender for their intended truthfulness and by the receiver for their perceived truthfulness. Unlike existing datasets, this captures deception in long-lasting relationships, where the interlocutors strategically combine truth with lies to advance objectives. A model that uses power dynamics and conversational contexts can predict when a lie occurs nearly as well as human players.
机译:在许多网上文字对话中,建立新的友谊或寻求技术支持都隐含着信任。但信任可以通过欺骗来背叛。我们研究了基于谈判的游戏外交中欺骗的语言和动态,其中七名参与者通过建立和打破联盟来争夺世界主导地位。我们对外交界的参与者进行的研究收集了17289条信息,发送者对其预期的真实性进行了注释,接收者对其感知的真实性进行了注释。与现有数据集不同,这捕捉到了长期关系中的欺骗,对话者战略性地将真相与谎言结合起来,以推进目标。使用权力动力学和对话语境的模型可以预测谎言何时发生,几乎和人类参与者一样。

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