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Mastering Complex Control in MOBA Games with Deep Reinforcement Learning

机译:深增强学习掌握Moba游戏的复杂控制

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We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional lvl games, such as Go and Atari series, which makes it very difficult to search any policies with human-level performance. In this paper, we present a deep reinforcement learning framework to tackle this problem from the perspectives of both system and algorithm. Our system is of low coupling and high scalability, which enables efficient explorations at large scale. Our algorithm includes several novel strategies, including control dependency decoupling, action mask, target attention, and dual-clip PPO, with which our proposed actor-critic network can be effectively trained in our system. Tested on the MOBA game Honor of Kings, the trained AI agents can defeat top professional human players in full lvl games.
机译:我们研究了多人在线战斗竞技场(MOBA)1V1游戏中复杂行动控制的加固学习问题。 这个问题涉及比传统的LVL游戏更复杂的状态和行动空间,例如Go和Atari系列,这使得搜索具有人类级性能的任何政策。 在本文中,我们提出了一个深度加强学习框架,从两个系统和算法的角度来解决这个问题。 我们的系统具有较低的耦合和高可扩展性,可实现大规模的高效探索。 我们的算法包括几个新颖的策略,包括控制依赖性解耦,动作掩码,目标注意力和双剪辑PPO,我们的提出的演员 - 批评网络可以在我们的系统中有效培训。 训练有素的AI代理商在MOBA游戏荣誉中进行了测试。

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