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Efficient Algorithms to Solve Bayesian Stackelberg Games for Security Applications

机译:高效算法解决贝叶斯Stackelberg游戏的安全应用程序

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In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the adversary/follower) before the adversary chooses its own strategy. We consider Bayesian Stackelberg games, in which the leader is uncertain about the type of the adversary it may face. Such games are important in security domains, where, for example, a security agent (leader) must commit to a strategy of patrolling certain areas, and an adversary (follower) can observe this strategy over time before choosing where to attack. We present here two different MIP-formulations, ASAP (providing approximate policies with controlled randomization) and DOBSS (providing optimal policies) for Bayesian Stackelberg games. DOBSS is currently the fastest optimal procedure for Bayesian Stackelberg games and is in use by police at the Los Angeles International Airport (LAX) to schedule their activities.
机译:在一类被称为Stackelberg游戏的游戏中,一个代理人(领导者)必须承诺在对手选择自己的战略之前,另一个代理人(对手/追随者)可以观察到的策略。我们认为贝叶斯堆栈比赛,领导者对其可能面临的对手的类型不确定。此类游戏在安全领域中很重要,例如,在哪里安全代理人(领导者)必须承诺巡逻某些领域的策略,并且在选择攻击之前,对手(追随者)可以随时间遵守这种策略。我们在这里介绍两种不同的MIP制剂,ASAP(提供受控随机化的近似政策)和Dobs(为贝叶斯Stackelberg游戏提供最佳政策)。 Dobss是贝叶斯堆栈游戏最快的最佳过程,并在洛杉矶国际机场(LAX)使用警方,以安排他们的活动。

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