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VR/Urban: Spread gun - Design Process and Challenges in Developing a Shared Encounter for Media Facades

机译:VR / Urban:在开发媒体门面的共享遭遇时,传播枪支 - 设计过程和挑战

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Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings. To outline what it takes to create a consistent and interactive experience in urban space, we describe the concept and multidisciplinary design process of VR/Urban's media intervention tool called Spread gun, which was created for the Media Facade Festival 2008 in Berlin. Main design aims were the anticipation of urban space, situational system configuration and embodied interaction. This case study also reflects on the specific technical, organizational and infrastructural challenges encountered when developing media facade installations.
机译:为城市环境设计新颖的交互概念不仅是在规模,安全性,便携性和部署方面的技术挑战,而且是设计社交配置和空间设置的挑战。 概述在城市空间中创造一致和互动体验所需的内容,我们描述了VR /城市媒体干预工具的概念和多学科设计过程,称为传播枪,该工艺于2008年柏林媒体门面创建。 主要设计旨在预期城市空间,情境系统配置和体现互动。 这种情况研究还反映了在开发媒体门面时遇到的特定技术,组织和基础设施挑战。

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