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Persuasion Knowledge Toolkit: Requirements Gathering with Designer

机译:说服知识工具包:与设计师收集的要求

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Persuasion has played an important role in human life since it began. In the early 1990s a new approach called persuasive design was introduced into the HCI field. Persuasive design recognised that persuasion knowledge could be applied to the design and development of a variety interactive applications for changing people's attitudes and behaviours. However, the field remains very young, with the transfer of persuasion knowledge to interaction designers particularly limited. This paper presents work towards the design of a toolkit to make this knowledge more accessible to designers during the design lifecycle. The paper introduces our work towards a "Persuasion Knowledge Toolkit" (PToolkit). We present the key body of work undertaken so far; the generation of requirements for such a toolkit and our exploration of the challenges in making rich bodies of literature around topics such as persuasion accessible to designers.
机译:自从它开始以来,劝说在人类生活中发挥着重要作用。在20世纪90年代初,将引入了一种新的方法,称为有说服力设计。有说服力的设计认识到说服知识可以应用于改变人们态度和行为的各种互动申请的设计和开发。然而,该领域仍然很年轻,随着劝说知识转移到互动设计师特别有限。本文介绍了设计工具包的设计,以使这些知识更能够在设计生命周期期间更容易访问设计人员。本文介绍了我们对“劝说知识工具包”(PToolkit)的工作。我们展示了到目前为止所开展的工作主体;对这种工具包的要求和我们对诸如设计人员的劝说围绕主题制作丰富的文学尸体的挑战。

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