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Harnessing Player Creativity to Broaden the Appeal of Location Based Games

机译:利用球员创造力扩大基于位置的游戏的吸引力

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Despite being the subject of considerable research effort location based games in general have failed to attain the popularity and longevity of similar activities such as geo-caching or orienteering. This leads us to the question are the games designed thus far taking too much inspiration in their design from console and pc games leading to games that are too inflexible and failing to support the types of player behaviour that have emerged in geocaching? Using a design inspired by the player engagement evident in geocaching we present the empirical study of the design and user experience from creating the Mobile Augmented Reality (MAR) game Free All Monsters. The results highlight that enabling user creativity and accommodating the varied motivations for playing such games can successfully be incorporated into the design and operation of location based game design and in particular provide a fun outdoor family activity.
机译:尽管是主要的研究努力的主题,所以基于比赛的游戏一般都未能达到类似的活动的流行度和寿命,例如地理缓存或定向方。这使我们引发了这个问题是迄今为止设计的游戏,从控制台和PC游戏中汲取太多的灵感,导致游戏太低,无法支持在Geocaching中出现的球员行为的类型?利用由Geocaching中的玩家参与启发的设计我们展示了设计和用户体验的实证研究,从创建移动增强现实(MAR)游戏所有怪物。结果强调,使用户创造性和适应这些游戏的各种动机可以成功地纳入基于位置的游戏设计的设计和操作,特别是提供有趣的户外家庭活动。

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