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Low Cost Prototyping: Part 1, or How to Produce Better Ideas Faster by Getting User Reactions Early and Often

机译:低成本原型设计:第1部分,或者如何通过早期且经常通过用户反应更快地产生更好的想法

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Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are designed at the code level. Almost automatically, the end user - the human being - vanishes from the viewpoint of the software developers. Good Usability Engineering combines complex back-end functionalities with a well operated, attractive, effective and efficient user interface, with full regard to efficiency. The first half of this two-part tutorial provides practical guidance on how to resolve web design issues quickly using paper prototypes. You will be introduced to the STAR model (Stage, Types, Aims, Resources) for determining an appropriate prototyping/test strategy and then guided through a series of team based activities to produce a paper based micro Website design. In the second part these designs are tested to provide insights into the thinking and behaviour of end users.
机译:虽然对用户中心的软件开发的方法已经存在近20年来,但在理论和实践之间仍然存在裂谷。在实践中,许多软件项目都是在代码级设计的。几乎自动,最终用户 - 从软件开发人员的角度来看,人类消失。良好的可用性工程将复杂的后端功能与经营良好,有吸引力,有效和高效的用户界面相结合,充分考虑了效率。这两部分教程的上半年提供了有关如何使用纸张原型快速解决网页设计问题的实用指导。您将被引入到星形模型(舞台,类型,目标,资源)中,以确定适当的原型设计/测试策略,然后通过一系列基于团队的活动引导,以生产基于纸质的微网站设计。在第二部分中,测试这些设计以提供对最终用户的思想和行为的见解。

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