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Salable Vector Graphics (OpenVG) for Creating Animation Image in Embedded Systems

机译:用于在嵌入式系统中创建动画图像的可销售矢量图形(OpenVG)

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We propose the reference implementation with software rendering of OpenVG for the scalable vector graphic hardware acceleration, which the Khronos group standardizes. We present the design scheme that enables EGL and OpenVG to be ported easily in an embedded environment. Moreover, we describe the background of selection of an algorithm, and the mathematical function adopted for the performance improvement, and we propose the optimum rendering method. We present displaying of vector image on a screen through the OpenVG implemented using software rendering method. And, we present the test result of the CTS which is compatibility test tool. And we show the performance comparison against the Hybrid corp.'s reference implementation.
机译:我们提出了具有OpenVG的软件渲染的参考实现,用于可扩展的向量图形硬件加速,Khronos组标准化。我们介绍了设计方案,使EGL和OpenVG能够在嵌入式环境中轻松移植。此外,我们描述了算法选择的背景,以及用于性能改进的数学函数,并提出了最佳渲染方法。我们通过使用软件渲染方法实现的OpenVG在屏幕上显示矢量图像。并且,我们介绍了CTS的测试结果,它是兼容性测试工具。我们展示了对Hybrid Corp的性能比较。的参考实施。

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