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Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation

机译:留在球!动机工程的互动模式方法

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This paper introduces an interaction pattern approach to "engineer" motivation. Its goal is to provide concrete ideas (in the form of patterns) on how to design software that motivates its users to stay on a task. The paper presents an example of a motivating pattern, the Task Status Display (TSD), and its empirical validation. Preliminary results support its motivational effect, thereby lending support to the general notion of building motivation into interactive products for the workplace.
机译:本文介绍了“工程师”动机的交互模式方法。其目标是提供具体的想法(以模式形式)的设计如何设计激励其用户留在任务的软件。本文提出了激励模式的示例,任务状态显示(TSD)及其经验验证。初步结果支持其励志效果,从而借鉴了对工作场所互动产品的大致概念的支持。

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