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Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation

机译:采用3D遮挡管理的动态透明度:设计问题和评估

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Recent developments in occlusion management for 3D environments often involve the use of dynamic transparency, or virtual “X-ray vision”, to promote target discovery and access in complex 3D worlds. However, there are many different approaches to achieving this effect and their actual utility for the user has yet to be evaluated. Furthermore, the introduction of semi-transparent surfaces adds additional visual complexity that may actually have a negative impact on task performance. In this paper, we report on an empirical user study comparing dynamic transparency to standard viewpoint controls. Our implementation of the technique is an image-space algorithm built using modern programmable shaders to achieve real-time performance and visually pleasing results. Results from the user study indicate that dynamic transparency is superior for perceptual tasks in terms of both efficiency and correctness.
机译:用于3D环境的遮挡管理的最新进展往往涉及使用动态透明度或虚拟“X射线愿景”,促进复杂3D世界中的目标发现和访问。但是,有许多不同的方法来实现这种效果,并且他们尚未评估用户的实际实用程序。此外,介绍半透明表面增加了额外的视觉复杂性,实际上可能对任务性能产生负面影响。在本文中,我们报告了对标准视点控制的动态透明度进行了比较的经验用户研究。我们的技术实现是一种使用现代可编程着色器建造的图像空间算法,以实现实时性能和视觉上令人愉悦的结果。用户研究结果表明,在效率和正确性方面,动态透明度对于感知任务优越。

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