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Model-Driven Adaptation for Plastic User Interfaces

机译:塑料用户界面的模型驱动适配

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摘要

User Interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environments) while preserving usability. In this article, we focus on the use of Model-Driven Engineering and demonstrate how the intrinsic flexibility of this approach can be exploited by designers for UI prototyping as well as by end-users in real settings. For doing so, the models developed at design-time, which convey high-level design decisions, are still available at run-time. As a result, an interactive system is not limited to a set of linked pieces of code, but is a graph of models that evolves, expresses and maintains multiple perspectives on the system from top-level tasks to the final UI. A simplified version of a Home Heating Control System is used to illustrate our approach and technical implementation.
机译:用户界面(UI)塑性表示UI适应在保留可用性时使用(用户,平台,物理环境)的使用情况(用户,平台,物理和社交环境)。在本文中,我们专注于使用模型驱动的工程,并展示这种方法的内在灵活性如何通过设计人员来利用UI原型设计以及在实际设置中的最终用户。为此,在设计时在设计时开发的模型,即在运行时仍然可以提供高级设计决策。结果,交互式系统不限于一组链接的代码,而是演变,表达的模型图,并将系统上的多个视角从顶级任务到最终UI。用于家庭加热控制系统的简化版本用于说明我们的方法和技术实现。

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