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Approximation Algorithms for Maximally Balanced Connected Graph Partition

机译:最大平衡连接图分区的近似算法

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Given a simple connected graph G = (V, E), we seek to partition the vertex set V into k non-empty parts such that the subgraph induced by each part is connected, and the partition is maximally balanced in the way that the maximum cardinality of these k parts is minimized. We refer this problem to as min-max balanced connected graph partition into k parts and denote it as k-BGP. The general vertex-weighted version of this problem on trees has been studied since about four decades ago, which admits a linear time exact algorithm; the vertex-weighted 2-BGP and 3-BGP admit a 5/4-approximation and a 3/2-approximation, respectively; but no approximability result exists for k-BGP when k ≥ 4, except a trivial k-approximation. In this paper, we present another 3/2-approximation for our cardinality 3-BGP and then extend it to become a k/2-approximation for k-BGP, for any constant k ≥ 3. Furthermore, for 4-BGP, we propose an improved 24/13-approximation. To these purposes, we have designed several local improvement operations, which could be useful for related graph partition problems.
机译:给定简单的连接图G =(v,e),我们寻求将顶点组v分隔为k非空部件,使得每个零件引起的子图已连接,并且分区以最大值的方式最大限度地平衡这些K部件的基数最小化。我们将此问题引用为MIN-MAX平衡连接的图形分区分配给K部件,并表示为K-BGP。自大约四十年前已经研究了树木上这个问题的一般顶点加权版本,这承认了线性时间精确算法;顶点加权2-BGP和3-BGP分别承认5/4近似和3/2近似;但是当K≥4之外,K-BGP不存在近似值的近似值结果,除了琐碎的k近似之外。在本文中,我们为我们的基数3-BGP呈现了另外的3/2近似,然后将其延伸至K-BGP的Ak / 2 - 近似,对于任何常数K≥3.此外,对于4-BGP,我们提出改进的24/13近似。为这些目的,我们设计了几种本地改进操作,这可能对相关的图形分区问题有用。

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