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Media Streaming via TFRC: An Analytical Study of the Impact of TFRC on User-Perceived Media Quality

机译:通过TFRC媒体流媒体:TFRC对用户感知媒体质量影响的分析研究

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TCP-Friendly Rate Control (TFRC) is being adopted in Internet standards for congestion control of various streaming media applications. In this paper, we consider the transmission of pre-recorded media from a server to a client by using TFRC, and analytically study the impact of TFRC on user-perceived media quality, which is roughly measured by calculating the rebuffering probability. A rebuffering probability is defined to be the probability that the total duration of all rebuffering events experienced by a user is longer than a certain threshold. Two approaches are presented to help an application determine an appropriate initial buffering delay and media playback rate in order to achieve a certain rebuffering probability under a given network condition. First, we derive a closed-form expression to approximate the average TFRC sending rate, which could be used as the maximum allowed playback rate of a media stream. Second, we develop a queueing model for a TFRC client buffer with the traffic described by a Markov-Renewal-Modulated Deterministic Process (MRMDP), and present an iterative method to calculate the rebuffering probability.
机译:在各种流媒体应用中的网络标准中采用了TCP友好速率控制(TFRC)。在本文中,我们考虑通过使用TFRC将预先记录媒体从服务器传输到客户端,并分析TFRC对用户感知媒体质量的影响,这通过计算射击概率大致测量。反射概率被定义为用户经历的所有射击事件的总持续时间超过某个阈值的概率。提出了两种方法以帮助应用确定适当的初始缓冲延迟和媒体回放率,以便在给定的网络条件下实现某种射击概率。首先,我们推导出闭合形式表达式,以近似平均TFRC发送速率,其可以用作媒体流的最大播放播放速率。其次,我们为TFRC客户端缓冲器开发了一个排队模型,其具有由Markov-Renewal调制的确定性过程(MRMDP)描述的流量,并呈现迭代方法来计算射击概率。

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