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Color Alignment in Texture Mapping of Images under Point Light Source and General Lighting Condition

机译:点光源下图像纹理映射中的颜色对齐和一般照明条件

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摘要

Recently, creating digital contents through measurements of the real world has become an important technique in the field of virtual reality, digital preservation of cultural heritages and so forth. One of the effective methods for creating such digital contents is texture mapping, which maps color images on a 3D geometric model. This method has two problems: geometric and photometric. The geometric problem lies mostly in how to estimate the camera position and rotation relative to the 3D position of the target object. The photometric problem deals with color consistencies between input textures. Most studies on texture mapping focus on the geometric problem, while only a few works deal with the photometric problem. In this paper we propose two novel methods for color alignment in texture mapping. One method is based on the fact that chromaticity of images is independent from their geometric data. The other method utilizes the basis image of a point light source on an illumination sphere. In both methods, the pseudo-albedo is estimated and the color consistency between the input images is accomplished.
机译:最近,通过Real World的测量来创建数字内容已成为虚拟现实领域的重要技术,文化遗产的数字保存等等。创建此类数字内容的有效方法之一是纹理映射,其在3D几何模型上映射彩色图像。此方法有两个问题:几何和光度法。几何问题主要是如何估计相机位置和旋转相对于目标对象的3D位置。光度问题处理输入纹理之间的颜色常规。大多数关于纹理映射的研究重点关注几何问题,而只有少数作品处理了光度问题。在本文中,我们提出了两种用于纹理映射中的颜色对准方法。一种方法基于:图像的色度与其几何数据无关。其他方法利用在照明球上的点光源的基图像。在这两种方法中,估计伪Albedo并且完成输入图像之间的颜色一致性。

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