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A Representation of Image Structure and Its Application to Object Selection Using Freehand Sketches

机译:使用手绘草图的图像结构及其应用于对象选择的应用

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We present an algorithm for computing a representation of image structure, or image segmentation, and use it for selecting objects in the image with freehand sketches drawn by the user over the image. The sketches are mapped onto image segments whose union forms the intended object. The mapping operation is performed with the aid of a simplicial decomposition of the image segmentation - a triangulation formed with vertices chosen to lie along the medial axes of the segments. Each edge of a triangle lies entirely inside the two segments that contains its vertices. This decomposition captures the adjacency information about the segments as well as the shape of the segment boundaries. Any object boundary is completely contained in a set of triangles. The triangles are also used to formulate the problem of estimating gradual photometric transition across an object boundary, called alpha channel estimation, as a set of local, intratriangle alpha channel estimation problems that can then be solved more accurately, independently, and in parallel. Experimental results are included to show how the algorithm allows selection of image objects with complex boundaries using roughly drawn simple sketches.
机译:我们提出的算法,用于计算图像的结构,或图像分割的表示,并且将它用于与由用户在图像上绘制手绘草图的图像中选择对象。草图被映射到的图像片段,其联合形成预期的目的。与沿着这些段的中间轴选择为谎言顶点形成的三角 - 映射操作与图像分割的单纯分解的帮助下执行。一个三角形的每个边缘完全位于包含其顶点的两个段的内部。这种分解捕获关于段的邻接信息以及段边界的形状。任何对象边界完全包含在一组三角形。三角形也用于配制估计跨对象边界逐渐过渡光度,称为α信道估计的问题,作为一组,然后可以更准确地解决,独立地,并且在并行局部,intratriangle阿尔法信道估计的问题。实验结果被包括以示出该算法如何允许使用粗略绘出简单的草图复杂边界图像对象的选择。

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