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Spatiality in videoconferencing

机译:视频会议中的空间性

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摘要

In this paper, we explore ways to combine the video of a remote person with a shared tabletop display to best emulate face-to-face collaboration. Using a simple photo application we compare a variety of social and performance measures of collaboration of a standard non-spatial 2D interface with two approaches for adding spatial cues to videoconferencing: one based on simulated immersive 3D, the other based on video streams in a physically fixed arrangement around an interactive table. A face-to-face condition is included as a 'gold-standard' control. As expected, social presence and task measures were superior in the face-to-face condition, but there were also important differences between the 2D and spatial interfaces. In particular, the spatial interfaces positively influenced social presence and copresence measures in comparison to 2D, but the task measures favored the two-dimensional interface.
机译:在本文中,我们探讨了将遥控器视频与共享桌面显示器组合的方法,以最佳地模拟面对面的协作。使用简单的照片应用程序,我们比较了标准非空间2D接口的各种社交和性能措施,具有两种方法,可以将空间线索添加到视频会议:一个基于模拟的沉浸式3D,另一个基于物理上的视频流。在交互式表周围的固定布置。面对面状况包括为“金标准”控制。正如预期的那样,社会存在和任务措施在面对面的情况下优越,但2D和空间界面之间也存在重要差异。特别是,空间界面与2D相比,相比之下地影响了社会存在和共同措施,但任务措施赞成二维界面。

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