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Dynamic Logic on Games with Structured Strategies

机译:具有结构化策略的游戏的动态逻辑

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摘要

We consider a propositional dynamic logic whose programs are regular expressions over game - strategy pairs. At the atomic level, these are finite extensive form game trees with structured strategy specifications, whereby a player's strategy may depend on properties of the opponent's strategy. The advantage of imposing structure not merely on games or on strategies but on game - strategy pairs, is that we can speak of a composite game g followed by g' whereby if the opponent played a strategy s in g, the player responds with s' in g' to ensure a certain outcome. In the presence of iteration, a player has significant ability to strategise taking into account the explicit structure of games. We present a complete axiomatization of the logic and prove its decidability. The tools used combine techniques from PDL, CTL and game logics.
机译:我们考虑一个命题动态逻辑,其程序是通过游戏 - 策略对的正则表达式。在原子水平,这些是有限的广泛的游戏树,具有结构化策略规范,由此玩家的策略可能取决于对手战略的性质。施加结构的优势不仅仅是游戏或策略,而且在游戏 - 策略对上,是我们可以谈论一个综合游戏g,然后是g',如果对手在g中发挥了策略,那么球员会用s'回应。在g'以确保某种结果。在迭代的存在下,玩家对考虑到博弈的明确结构具有重要的战略能力。我们呈现逻辑的完全公理化并证明其可辨赖性。使用PDL,CTL和游戏逻辑的工具结合了技术。

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