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Looking at Mean-Payoff and Total-Payoff through Windows

机译:通过Windows看均衡和完全付费

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摘要

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives coincide, we show that in contrast to multi-dimensional meanpayoff games that are known to be coNP-complete, multi-dimensional total-pay-off games are undecidable. We introduce conservative approximations of these objectives, where the payoff is considered over a local finite window sliding along a play, instead of the whole play. For single dimension, we show that (i) if the window size is polynomial, deciding the winner takes polynomial time, and (ii) the existence of a bounded window can be decided in NP ∪ coNP, and is at least as hard as solving mean-payoff games. For multiple dimensions, we show that (i) the problem with fixed window size is EXPTIME-complete, and (ii) there is no primitive-recursive algorithm to decide the existence of a bounded window.
机译:我们考虑在加权指示图上播放的两位玩家游戏,其中均衡的均衡和总收益目标,两个经典的定量目标。虽然对于单一维度游戏的复杂性和内存界限都是相互作用的,但我们表明与已知被突出的多维均值游戏相反,多维总付费游戏是不可判定的。我们介绍了这些目标的保守近似,在沿着戏剧的局部有限窗口上考虑了回报,而不是整个播放。对于单个维度,我们展示(i)如果窗口大小是多项式,则决定获胜者采用多项式时间,并且(ii)可以在NP∪孔中确定有界窗口的存在,并且至少与解决一样难以解决卑鄙的薪酬游戏。对于多维维度,我们显示(i)固定窗口大小的问题是Exptime-Complete,并且(ii)没有原始递归算法来决定有界窗口的存在。

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