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Looking at mean-payoff and total-payoff through windows

机译:通过窗口查看平均收益和总收益

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摘要

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives coincide, we show that in contrast to multi-dimensional mean-payoff games that are known to be coNP-complete, multi-dimensional total-payoff games are undecidable. We introduce conservative approximations of these objectives, where the payoff is considered over a local finite window sliding along a play, instead of the whole play. For single dimension, we show that (ⅰ) if the window size is polynomial, deciding the winner takes polynomial time, and (ⅱ) the existence of a bounded window can be decided in NP n coNP, and is at least as hard as solving mean-payoff games. For multiple dimensions, we show that (ⅰ) the problem with fixed window size is EXPTIME-complete, and (ⅱ) there is no primitive-recursive algorithm to decide the existence of a bounded window.
机译:我们考虑两人游戏是在加权有向图上进行的,其中有两个经典的量化目标:均值收益和总收益目标。虽然对于一维游戏,这两个目标的复杂性和存储范围是一致的,但我们表明,与已知为coNP完全的多维平均收益游戏相反,多维总收益游戏是不确定的。我们引入这些目标的保守近似值,其中收益是在沿着游戏而不是整个游戏滑动的局部有限窗口上考虑的。对于一维,我们证明(ⅰ)如果窗口大小是多项式,则决定获胜者需要多项式时间,并且(ⅱ)可以在NP n coNP中确定有界窗口的存在,并且至少与求解一样困难平均收益游戏。对于多维,我们证明(ⅰ)具有固定窗口大小的问题是EXPTIME完全的,并且(ⅱ)没有原始递归算法来确定有界窗口的存在。

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