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SWING: Small World Iterative Navigation Greedy Routing Protocol in MANETs

机译:摇摆:船只小世界迭代导航贪婪路由协议

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Routing is the foremost issue in mobile ad hoc networks (MANETs). In a wireless environment characterized by small bandwidth and limited computational resources, position-based routing is attractive because it requires little communication and storage overhead. To guarantee delivery and improve performance, most position-based routing protocols, e.g. GFG, forward a message in greedy mode until the message is forwarded to a node that has no neighbor closer to the destination, which is called a local minimum. They then switch to a less efficient mode. Face routing, where the message is forwarded along the perimeter of the void, is one example. This paper tackles the void problem with two new methods. First, we construct a virtual small world network by adding virtual long links to the network to reduce the chance of a protocol encountering local minima in greedy mode, and thus decrease the chance to invoke inefficient methods. Second, we use the virtual force method to recover from local minima without relying on face routing. We combine these two methods to be our new purely greedy routing protocol SWING. Simulation shows that SWING finds shorter routes than the state of art geometric routing protocol GOAFR, though with a longer route establishment time. More importantly, SWING is purely greedy which works even if position information is inaccurate, also it can be directly applied to the 3D MANET models. A theoretical proof that it guarantees delivery is given.
机译:路由是移动临时网络(MANET)中最重要的问题。在具有小带宽和有限的计算资源的无线环境中,基于位置的路由具有吸引力,因为它需要很少的通信和存储开销。为了保证交付和提高性能,基于位置的大多数路由协议,例如, GFG,以贪婪模式转发消息,直到消息转发到没有邻近目标的邻居的节点,该节点被称为本地最小值。然后,它们切换到较低的效率模式。面部路由,其中​​消息沿着空隙的周边转发,是一个示例。本文用两种新方法解决空缺问题。首先,我们通过向网络添加虚拟长链接来构建虚拟小型世界网络,以减少贪婪模式中遇到局部最小值的协议的机会,从而降低了调用效率低下方法的机会。其次,我们使用虚拟力方法从本地最小值恢复,而无需依赖面部路由。我们将这两种方法结合起来是我们新的纯粹贪婪的路由协议摆动。仿真显示,Swing找到比艺术几何路由协议Goafr的状态更短的路线,但是具有更长的路由建立时间。更重要的是,Swing纯粹是贪婪的,即使位置信息不准确,也可以直接应用于3D MANED模型。提供了它保证交付的理论证明。

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