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In-Sensor Low-Complexity Audio Pattern Recognition For Pervasive Networking

机译:用于普及网络的传感器低复杂性音频模式识别

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In the last years, wireless sensor networking has become a key technology for making pervasive communications a reality. To this end, wireless sensor nodes need to consume as less energy as possible and, thus, the complexity of any onboard signal processing operation needs to be kept as low as possible. In this paper, we present a low-complexity detection approach for the recognition of different audio signal patterns, expedient, for example, for intrusion control in critical areas. To this end, the proposed detection algorithm evolves through two main processing phases: (a) coarse and (b) fine. The evolution between these two phases is described through a finite state machine (FSM) model. In fact, fine processing (in the frequency domain) is carried out only when an "atypical" audio signal is detected. On the other hand, coarse processing (in the time domain), performed a larger number of times, has a much lower complexity. Our results show that our processing technique allows to detect efficiently the presence of signals of interest (identified by properly selected spectral signatures) and to reliably distinguish different audio signal patterns, e.g., between speech and non-speech signals. While we first present simulation-based performance results of the proposed detection algorithm, we then validate our approach with realistic experimental results based on audio signals acquired with a commercial microphone.
机译:在过去几年中,无线传感器网络已成为使普遍性通信成为现实的关键技术。为此,无线传感器节点需要消耗尽可能少的能量,因此,需要保持尽可能低的内板信号处理操作的复杂性。在本文中,我们介绍了用于识别不同音频信号模式的低复杂性检测方法,例如,用于关键区域中的入侵控制。为此,所提出的检测算法通过两个主要处理阶段演变:(a)粗糙和(b)罚款。通过有限状态机(FSM)模型描述这两个阶段之间的演变。实际上,仅在检测到“非典型”音频信号时才执行精细处理(频域中)。另一方面,粗加工(在时域中),执行较多的次数,具有更低的复杂性。 Our results show that our processing technique allows to detect efficiently the presence of signals of interest (identified by properly selected spectral signatures) and to reliably distinguish different audio signal patterns, e.g., between speech and non-speech signals.虽然我们首先存在基于仿真的仿真性能结果,但我们通过使用商业麦克风获取的音频信号来验证我们的方法。

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