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An Architecture for Calculation of the Distance Transform based on Mathematical Morphology

机译:基于数学形态学计算距离变换的架构

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This paper presents a hardware architecture for calculating the city-block and chessboard distance transform on binary images. It is based on applying multiple morphological erosions and adding the result, enabling both processing pixels in raster scan order and a deterministic execution time. Which distance metric to be calculated is determined by the shape of the structuring element, i.e. diamonds for the city-block and squares for the chessboard. These properties together with a low memory requirement make the architecture applicable in any streaming data real-time embedded system environment with hard timing constraints, e.g. set by the frame rate. Depending on the application, a priori knowledge of the maximum size of the clusters may be used to reduce execution time and memory requirement even further. The architecture has been implemented for both FPGA and ASIC in an embedded system environment with an image resolution of 320 × 240 at a frame rate of 25 fps, running at 100 MHz and 454 MHz, respectively.
机译:本文介绍了用于计算二进制图像上的城市块和棋盘距离变换的硬件架构。它基于应用多种形态侵蚀并添加结果,使得栅格扫描顺序中的处理像素和确定性执行时间。要计算的距离度量是由结构元件的形状决定的,即城市块的钻石和棋盘的正方形。这些属性与低内存要求一起使架构适用于任何具有硬定时约束的任何流数据实时嵌入式系统环境,例如,由帧速率设置。根据应用程序,可以使用群集的最大大小的先验知识来减少进一步的执行时间和内存要求。该架构已经在嵌入式系统环境中为FPGA和ASIC实施,其图像分辨率为320×240,帧速率分别为100MHz和454MHz。

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