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Neurosurgical Simulation System with Octree-based Implicit Volume Modeling

机译:基于Octree的隐式卷建模的神经外科仿真系统

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This paper proposes a neurosurgical simulation system with a implicit volume model represented by parametric continuous functions and a haptic sensation. Constructing an implicit smooth surface that is used for feedback force calculation and polygon surfaces from the function representation of voxel model, only a specific organ can be visualize by both volume rendering and surface rendering. In this study, a 3D head model is constructed by CT image slices. The head model is a correction of voxels, and each voxel has color and density values at discrete location. Volume rendering visualizes an inside of a human head in detail. Voxel expression, however, has the following problems; unevenness of a feed back force, roughness in enlarged image, and difficulty of handling a specific organ or tissue. To overcome above problems, we introduce approximating method based on the Octree and tri-cubic parametric volume function. In this method, the voxel data is approximated locally by means of the parametric continuous functions. In calculating a feedback force, implicit surfaces are generated by extracting points on surface at level zero. The parametric surface approximating extracted points is locally created. Polygon surfaces are created by applying the Marching cubes to our system. In rendering the polygon surface, zero crossing points are an extracted from the continuous function efficiently, and constructed surfaces are visualized. When the shape of extracted organ is visualized, the boundary surface of the organ is rendered with surface rendering. On the other hand, when the inside of an organ is visualized, the internal structure is rendered by volume rendering. In addition to realize smooth tactile sensation and smooth surface rendering, the see-through and fly-through functions are equipped to diagnose the patient head and to plan the operating path. The experimental results of the polygon surfaces, the parametric surface, and the simulation demonstrate the usefulness of our system.
机译:本文提出了一种具有由参数连续功能和触觉感觉表示的隐式体积模型的神经外科仿真系统。构造用于反馈力计算和来自Voxel模型功能表示的反馈力计算和多边形表面的隐式平滑表面,只有特定器官可以通过体积渲染和表面渲染来可视化。在该研究中,3D头模型由CT图像切片构成。头部模型是体素的校正,每个体素在离散位置具有颜色和密度值。体积渲染详细介绍了人头内部。然而,体素表达有以下问题;反馈力的不均匀性,放大图像中的粗糙度,以及处理特定器官或组织的难度。为了克服上述问题,我们介绍了基于Octree和三立方参数体积函数的近似方法。在该方法中,Voxel数据通过参数连续功能本地近似。在计算反馈力时,通过在零水平上提取表面上的点来产生隐式表面。近似提取点的参数表面是本地创建的。通过将游行多维数据集应用于我们的系统来创建多边形表面。在渲染多边形表面时,零交叉点是从连续函数有效提取的,并且构造的表面被可视化。当显眼器官的形状被可视化时,器官的边界表面具有表面渲染。另一方面,当可视化器官的内部时,内部结构由体积渲染呈现。除了实现平滑的触觉感觉和光滑的表面渲染之外,透视和飞行功能都配备了诊断患者头部并规划操作路径。多边形表面,参数表面和模拟的实验结果证明了我们系统的有用性。

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