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MAINTAINING CONSISTENT 3D DISPLAY RATES WITH SPLINES

机译:用花键维护一致的3D显示率

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摘要

3D graphic visualization has become a common entertainment medium. One of its biggest limitations is the amount of data required to present interesting, detailed, and compelling stories. There are two clear transmission bottlenecks: delivering the story data to the processor, and the consistent real-time display of the processed data. Failing either, the result is the same: hesitation during animation playback that interrupts the story narrative. In this paper we describe a data representation method that offers both small 3D model and animation size while also allowing graceful degradation of the visual representation of the data so that consistent video display rates can be maintained.
机译:3D图形可视化已成为常见的娱乐媒介。其最大限制之一是提供有趣,详细和引人注目的故事所需的数据量。有两种清晰的传输瓶颈:将故事数据传送到处理器,以及处理数据的一致实时显示。失败也是如此,结果是相同的:在动画播放期间犹豫,中断故事叙述。在本文中,我们描述了一种数据表示方法,其提供小3D模型和动画大小,同时还允许与数据的视觉表示的正常劣化,从而可以保持一致的视频显示率。

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