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Memory as an Active Component of a Behavioral Animation System

机译:内存作为行为动画系统的活动组件

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Our research is interested in behavioral animation among virtual reality applications. A major concern in this field is animating background actors and modeling their interactions. The aim is to provide virtual agents behaviors enabling them to evolve an autonomous and coordinated way in dynamic environments. The behavior is modeled through the standard perception/decision/action loop where the characteristics of the decision module determine the agent abilities. The artificial intelligence "cognitive" agents have reasoning capabilities upon symbolic representations of the objects surrounding them, the way humans do. The artificial life agents possess the reactive and adaptive features from life imitation techniques. The canvas of behavioral animation combine both approaches in order to obtain autonomous, coherent, reactive and adaptive agents. The so-called "hybrid" agents are for the most cognitive agents including reactive features. Two properties follow: they handle symbolic information and they store it in a memory regarded as a passive module. We propose a different approach, focused on memory. We consider memory as an active component of cognition and reasoning or intelligence as the emergent expression of its operating. While keeping an "artificial life" view, we propose an original hybrid architecture which avoids the traditional reactiveness/cognition dichotomy and relies on distributed implicit mental representations. Our model is a neural networks based architecture where two dimensions are considered: Whereas a vertical dimension models the procedural perception/action associations which form the reactiveness of a behavior, a horizontal dimension introduces the semantic concept association.
机译:我们的研究对虚拟现实应用中的行为动画感兴趣。这一领域的主要问题是动画背景演员和建模他们的互动。目的是提供虚拟代理行为,使他们能够在动态环境中发展自主和协调的方式。通过标准感知/判定/动作循环建模的行为,其中决策模块的特征决定了代理能力。人工智能“认知”代理商在围绕它们的物体的象征性象征时具有推理能力。人工生命试剂具有来自寿命仿制技术的反应性和自适应特征。行为动画的画布结合了两种方法,以获得自主,相干,反应性和自适应剂。所谓的“杂交”药剂适用于包括反应性的最具认知剂。两个属性遵循:它们处理符号信息,并将其存储在被视为无源模块的内存中。我们提出了一种不同的方法,专注于记忆。我们认为记忆作为认知和推理或智能的活动成分,作为其运作的紧急表达。在保持“人为生活”的同时,我们提出了一种原始的混合架构,避免了传统的反应性/认知二分法,并依赖于分布式隐含的心理表现。我们的模型是基于神经网络的架构,其中考虑了两个维度:而垂直维度模型形成行为反应的程序感知/动作关联,则水平尺寸介绍了语义概念关联。

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