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EXDRAP: An Extended Dead Reckoning Architectural Pattern for the Development of Web-Based DVE Applications

机译:exdrap:用于开发基于Web的DVE应用的延长的死亡架构模式

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Prosperity of distributed 3D applications on the Web heavily depends on the portability and reusability of the content created. Currently, Web3d formats often fall short in resolving such issues. This paper introduces EXDRAP as a hybrid publishing paradigm for declaratively creating Web-based collaborative virtual reality applications which we believe improves portability and reusability. The major issues concerning the development of Web-based CVEs are closely investigated; and an extended dead reckoning technique and an optimizing translation mechanism are proposed which reduce the latency (lag) and the amount of memory taken by the browser, respectively. Based on X3D (the successor to VRML) as the ISO standard for real-time computer graphics on the Web, the concepts are successfully implemented and integrated into Jakarta Struts Framework. In order to gain maximum portability, the integration of the X3D browser and the server-side technology is made possible through the use of ECMAScript instead of java on the client end.
机译:Web上分布式3D应用程序的繁荣大量取决于所创建的内容的可移植性和可重用性。目前,在解决这些问题时,Web3D格式通常会缺乏。本文介绍了Exdrap作为混合发布范例,用于声明性地创建基于Web的协作虚拟现实应用程序,我们认为可以提高可移植性和可重用性。关于基于网络的CVES的发展的主要问题密切调查;并且提出了一种扩展的死亡再推算技术和优化的转换机制,其分别减少了延迟(延迟)和浏览器所拍摄的内存量。基于X3D(VRML的继承者)作为Web上的实时计算机图形的ISO标准,概念成功实现并集成到Jakarta Struts框架中。为了获得最大的可移植性,通过在客户端上使用ECMAScript而不是Java,可以实现X3D浏览器和服务器端技术的集成。

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