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The effect of stiffness and curvature on the haptic identification of surfaces

机译:刚度和曲率对表面触觉鉴定的影响

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We perform experiments to investigate how humans acquire an internal representation of virtual objects through the execution of reaching movements across the object surface. Subjects were instructed to make reaching movements between points lying on the boundary of a planar virtual surface of varying stiffness. Results suggest two types of internal representation: force perturbations and object boundaries. In the first case, a rectilinear hand movement is enforced by opposing the interaction forces. In the second case, the trajectory is conformed to the object boundary so as to reduce interaction forces. While this dichotomy is evident for very rigid and very soft objects, the likelihood of identifying a surface boundary depended, in a smooth and monotonic way, on the average force experienced in the first movements. This continuum of interactive behaviors suggests that the nervous system uses a weighted combination of two control strategies, one generating a compensatory response, the other a compliant motion.
机译:我们执行实验以调查人们如何通过在对象表面上的达到移动的情况下通过执行达到虚拟物体的内部表示。被指示受试者在躺在不同刚度的平面虚拟表面的边界之间的点之间达到运动。结果提出两种类型的内部代表:强制扰动和对象边界。在第一种情况下,通过对抗相互作用力来强制直线手动运动。在第二种情况下,轨迹符合物体边界,以减少交互力。虽然这种二分法对于非常刚性和非常柔软的物体是明显的,但是以平滑和单调的方式识别表面边界的可能性依赖于第一运动中经历的平均力。这种互动行为的连续性表明,神经系统使用两种控制策略的加权组合,一个产生补偿性响应,另一个兼容的运动。

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