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Force shading and bump mapping using the friction cone algorithm

机译:使用摩擦锥算法力遮蔽和凹凸映射

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Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when two or more fingers are in contact. Two extensions to the friction cone algorithm are presented: force shading and bump mapping. Force shading removes the discontinuities that are present when transitioning from one face to the next, whilst bump mapping provides a mechanism for rendering haptic textures on polygonal surfaces. Both these extensions can be combined whilst still maintaining the friction cone algorithm's intrinsic ability to simulate arbitrarily complex friction models.
机译:以前的工作提出了摩擦锥算法,当两个或更多个手指接触时,在模拟的触觉对象上解析力的广义方法。提出了两个摩擦锥算法的延伸:力遮荫和凹凸映射。力阴影去除从一个面部到接下来的转换时存在的不连续性,而凹凸映射提供了一种用于在多边形表面上呈现触觉纹理的机制。这两个延伸都可以组合,同时仍然保持摩擦锥算法的内在能力模拟任意复杂的摩擦模型。

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