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The effect of quantization and Coulomb friction on the stability of haptic rendering

机译:量化和库仑摩擦对触觉渲染稳定性的影响

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Rendering stiff virtual objects remains a core challenge in the field of haptics. A study of this problem is presented, which relates the maximum achievable object stiffness to the elements of the control loop. In particular, we examine how the sampling rate and quantization of position measurements interact with the inertia, natural viscous, and Coulomb damping of the haptic device. The resulting stability criterion generalizes previously known conditions. Simulations and experimental results support the theoretical analysis based on the passivity and describing function approaches.
机译:渲染僵硬虚拟物体仍然是触觉领域的核心挑战。提出了对该问题的研究,这与控制回路元件相关的最大可实现的物体刚度。特别地,我们研究了定位测量的采样率和量化如何与触觉装置的惯性,自然粘性和库仑阻尼相互作用。得到的稳定标准概括了先前已知的条件。仿真和实验结果支持基于相机和描述功能方法的理论分析。

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