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Pillow Talk-Curating Delight for Astronauts

机译:枕头谈论宇航员的骚扰

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In a not so distant future, human explorers will venture farther away from the Earth. To enable long-duration space missions, we need to advance space habitat designs beyond today's technological solutions, focusing on the astronauts' basic physiological and psychological needs. In addition, we must design for the crew's wellbeing and comfort, while reducing stress and enhancing their privacy. This goal can be addressed by designers and artists, who are skilled to lead facilitated conversations, create mockups, prototypes, and boundary objects, with curated affordances that respond to astronaut needs. One of the simplest examples of an artifact that provides comfort to a user is a pillow. At first glance, the meaning of a pillow in zero gravity is not obvious. Yet, exploring it deeper, the space environment also opens possibilities for experimentations and conversations around a reimagined space pillow artifact, with broadened affordances, while also supporting vitruvian delight. For example, stimulating the limbic brain through the sensory system (including touch, olfaction, hearing, vision, and taste) reduces stress. In this paper we discuss our design process, which includes our rationale to select this unlikely artifact as a representative boundary object. We discuss the ideation process on form and function, from head support to attachments to the habitat's wall. We explore the materiality and aesthetics of the outer skin layer, and curated interactivity options through soundscape, light, and smell. Our first-generation artifact acts as a proof of concept with a subset of all possible affordances. It is a forward looking search, in line with second-order cybernetics, where the outcomes inform us towards the development of subsequent space pillow versions. We use this boundary object to initiate a conversation about facilitated interactions between objects inside space habitats and the crew, and exemplify how artistic and designerly processes can contribute to s
机译:在一个不遥远的未来,人类探险家将冒险远离地球。为了实现长期空间任务,我们需要推进超越当今技术解决方案的空间栖息地设计,重点是宇航员的基本生理和心理需求。此外,我们必须为船员的福祉和舒适设计,同时减轻压力并提高他们的隐私。这一目标可以由设计者和艺术家讨论,他熟练促进促进的谈话,创建模型,原型和边界对象,并致电宇航员需求。为用户提供舒适性的工件的最简单示例之一是枕头。乍一看,枕头重力枕头的含义并不明显。然而,探索它更深,空间环境也开启了恢复空间枕伪星围内的实验和对话的可能性,以及扩大的可取性,同时也支持Vitruvian喜悦。例如,通过感官系统(包括触摸,嗅觉,听觉,视觉和味道和味道)刺激肢体大脑减少了压力。在本文中,我们讨论了我们的设计过程,包括我们的理由,以选择这种不太可能的工件作为代表性边界对象。我们讨论了形式和功能,从头支撑到栖息地的墙壁附着的形式和功能。我们探讨了外层皮层的唯物性和美学,并通过Soundscape,Light和Smotel策划了交互选项。我们的第一代工件作为概念证明,具有各种可能的承受者的秘书。这是前瞻性搜索,符合二阶争论措施,结果向我们介绍了后续太空枕形版本的开发。我们使用此边界对象启动关于空间栖息地和机组人员内对象之间有辅助的交互的对话,并举例说明艺术和设计过程如何贡献

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