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LINE BASED COLLISION DETECTION OF CYLINDRICAL RIGID BODIES

机译:基于线柱刚体的碰撞检测

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This paper presents a novel methodology for detecting collisions of cylindrically shaped rigid bodies moving in three dimensions. This algorithm uses line geometry and dual number algebra to exploit the geometry of cylindrical objects to facilitate the detection of collisions. First, the rigid bodies are modelled with infinite cylinders and a necessary condition for collision is evaluated. If the necessary condition is not satisfied then the two bodies do not collide. If the necessary condition is satisfied then a collision between the bodies may occur and we proceed to the next stage of the algorithm. In the second stage the bodies are modelled with finite cylinders and a definitive necessary and sufficient collision detection algorithm is employed. The result is a straight-forward and efficient means of detecting collisions of cylindrically shaped bodies moving in three dimensions. This methodology has applications in spatial mechanism design, robot motion planning, and workspace analyses of parallel kinematic machines such as Stewart-Gough platforms. A case study exam-ining a spatial 4C mechanism for self collisions is included.
机译:本文提出了一种用于检测三维移动圆柱形刚体的碰撞的新方法。该算法使用线几何和双号代数来利用圆柱形物体的几何形状,以便于检测碰撞。首先,刚体用无限汽缸模拟,评估必要的碰撞条件。如果必要的条件不满足,则两个机构不碰撞。如果满足必要条件,则可能发生体之间的碰撞,并且我们进入算法的下一个阶段。在第二阶段中,主体采用有限汽缸建模,采用明确的必要和充分的碰撞检测算法。结果是检测三维圆柱形体的碰撞的直接和有效的手段。该方法具有在空间机制设计,机器人运动规划和平行运动机器的工作空间分析中的应用,如Stewart-Gough平台。包括案例研究检查用于自碰撞的空间4C机制。

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