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On the hitting times of quantum versus random walks

机译:在迎接量子的达到时间与随机散步

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The hitting time of a classical random walk (Markov chain) is the time required to detect the presence of - or equivalently, to find - a marked state. The hitting time of a quantum walk is subtler to define; in particular, it is unknown whether the detection and finding problems have the same time complexity. In this paper we define new Monte Carlo type classical and quantum hitting times, and we prove several relationships among these and the already existing Las Vegas type definitions. In particular, we show that for some marked state the two types of hitting time are of the same order in both the classical and the quantum case. Further, we prove that for any reversible ergodic Markov chain P, the quantum hitting time of the quantum analogue of P has the same order as the square root of the classical hitting time of P. We also investigate the (im)possibility of achieving a gap greater than quadratic using an alternative quantum walk. In doing so, we define a notion of reversibility for a broad class of quantum walks and show how to derive from any such quantum walk a classical analogue. For the special case of quantum walks built on reactions, we show that the hitting time of the classical analogue is exactly the square of the quantum walk. Finally, we present new quantum algorithms for the detection and finding problems. The complexities of both algorithms are related to the new, potentially smaller, quantum hitting times. The detection algorithm is based on phase estimation and is particularly simple. The finding algorithm combines a similar phase estimation based procedure with ideas of Tulsi from his recent theorem [19] for the 2D grid. Extending his result, we show that for any state-transitive Markov chain with unique marked state, the quantum hitting time is of the same order for both the detection and finding problems.
机译:古典随机步行(马尔可夫链)的击中时间是检测存在 - 或等效的存在所需的时间 - 标记状态。拍摄量子散步的击球时间是副模板定义;特别是,尚不清楚检测和发现问题是否具有相同的复杂性。在本文中,我们定义了新的Monte Carlo类型的经典和量子击中时间,我们证明了这些和已经存在的Las Vegas类型定义中的几个关系。特别是,我们表明对于一些标记的状态,两种类型的击打时间在经典和Quantum壳中的顺序相同。此外,我们证明对于任何可逆的ergodic马尔可夫链P,P的量子模型的量子击打时间具有与P的经典击打时间的平方根相同的顺序。我们还研究了(IM)实现A的可能性间隙比使用替代量子散步大于二次。在这样做时,我们为广泛的量子播放的概念定义了可逆性的概念,并展示了如何从任何这样的量子走出古典类似物。对于在反应上建立的量子散步的特殊情况,我们表明经典模拟的击球时间正好是量子行走的平方。最后,我们为检测和发现问题提供了新的量子算法。两种算法的复杂性与新的,可能更小的量子击中时间有关。检测算法基于相位估计,尤其简单。该发现算法将基于相位估计的过程与Tulsi的思想相结合了来自他最近的Tulsi的想法[19]为2D网格。延长他的结果,我们表明,对于具有唯一标记状态的任何状态性马尔可夫链,量子击中时间对于检测和发现问题是相同的顺序。

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