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Texture synthesis based on transition probabilities and localized correlation

机译:基于转换概率和局部相关性的纹理综合

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This paper introduces an approach for synthesizing natural textures, with emphasis on quasi-periodic and structural textures. The process consists of two stages. In the first stage, the basic textural elements (texels) and the basic textural structure are determined. This is achieved by identifying two fundamental frequencies in the texture, for two different orientations. The basic structure is a non-regular mesh that defines the place holders for texels. We call such place holders e-texels (empty texels). In the second stage, a new textural structure is designed from the original one, and its e-texels are filled in by texels obtained from the original patch. Same texture texels are expected to possess a high degree of similarity, thus the new structure could be filled in at random. However, a transition probability approach is used in order to retain local textural characteristics. More specifically, assuming that texel A is the last texel placed in the new structure, the e-texel closest to A is found. The e-texel is replaced by texel B from the old structure if the relative position between A and the e-texel is similar to the relative position between A and B in the old structure. This technique is an extension of a general texture synthesis technique previously developed by the author. The proposed technique is suited for structural textures since blockage effects are eliminated by allowing irregular shape texels to be merged, contrary to the previous general technique where the blocks merged are squares. Results show that the proposed method is successful in synthesizing structural textures.
机译:本文介绍了一种合成自然纹理的方法,重点是准周期性和结构纹理。该过程由两个阶段组成。在第一阶段,确定基本纹理元素(纹理)和基本纹理结构。这是通过识别纹理中的两个基本频率,以实现两种不同的取向来实现。基本结构是非常规网格,用于定义特征的位置架。我们称之为持有人e-texels(空纹理)。在第二阶段,新的纹理结构由原始的一个设计,并且通过从原始贴片获得的特征填充其E-Texels。预期相同的纹理纹理特征具有高度相似性,因此可以随机填充新结构。然而,使用过渡概率方法以保持局部纹理特征。更具体地,假设Texel A是放置在新结构中的最后一个Texel,找到最接近A的E-Texel。电子纹素是由纹素B,从旧的结构取代,如果A和E-纹理像素之间的相对位置相似,在旧的结构A和B之间的相对位置。该技术是先前由作者开发的一般纹理合成技术的扩展。所提出的技术适用于结构纹理,因为通过允许合并不规则形状的纹体来消除堵塞效果,与前一般的技术相反,其中合并的块是正方形的。结果表明,该方法成功地合成了结构纹理。

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