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3-D object mesh geometry compression with vector quantization

机译:3-D对象网格几何压缩,矢量量化

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In this study, the objective is to develop a new combined method for efficient compression of the classical 3D object mesh representation. This can be realized in two primary steps: mesh connectivity coding and data (geometry) compression. For realizing the first step, the algorithm of Isenburg (2002) has been employed. For the second step, vector quantization methods have been used to compress the vertex coordinate. The difference between our study and the others is that our study uses the ECVQ method for vertex coordinate compression to improve the results.
机译:在本研究中,目的是开发一种新的组合方法,用于高效压缩经典3D对象网格表示。这可以在两个主要步骤中实现:网格连接编码和数据(几何)压缩。为了实现第一步,已经采用了isENburg(2002)的算法。对于第二步,已使用矢量量化方法来压缩顶点坐标。我们的研究与其他人之间的区别在于我们的研究使用ECVQ方法进行顶点坐标压缩,以改善结果。

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