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Multiresolution 3-dimensional terrain modelling

机译:多分辨率三维地形建模

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With the introduction of high volumes of terrain-related data, including elevation data, cultural feature maps and satellite imagery, automatic terrain model generation has become a very popular topic for the modeling and simulation community, especially in mission planning, rehearsal and debriefing applications. Terrain modeling involves excessive amounts of data that raise performance issues for computer graphics hardware. The tradeoff between high quality, high fidelity geometry and high render frame rates can be achieved by the use of multiresolution modeling techniques. These techniques involve creating multiple representations of the same region or object with varying levels of detail (LOD), and selecting, or on-the-fly generating, the appropriate version of each region or object for each frame being rendered. The paper describes the software environment we have developed to generate automatically high-quality terrain models with varying levels of detail. In this environment, we have implemented many geometrical algorithms, such as constrained Delaunay triangulation and view-independent progressive mesh generation. Our current work focuses on using contour maps to develop a new algorithm to obtain multiresolution 3D terrain models.
机译:随着引入高卷的地形相关数据,包括海拔数据,文化特征地图和卫星图像,自动地形模型生成已成为建模和仿真社区的一个非常受欢迎的主题,特别是在使命计划,排练和汇报应用中。地形建模涉及过多的数据,提高计算机图形硬件的性能问题。通过使用多分辨率建模技术,可以实现高质量,高保真几何和高渲染帧速率之间的权衡。这些技术涉及以不同的细节级别(LOD)和选择,或者在呈现的每个区域或对象的每个区域或对象的相同区域或对象的多个表示的多个表示。本文介绍了我们开发的软件环境,以自动产生具有不同细节水平的自动高质量地形模型。在这种环境中,我们已经实现了许多几何算法,例如约束Delaunay三角测量和视图无关的逐行网格生成。我们目前的工作侧重于使用轮廓图开发新的算法,以获得多分辨率3D地形模型。

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