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Air drums: A computer vision based drums simulator

机译:气鼓:基于计算机视觉的鼓模拟器

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The aim of this paper is to present a novel system which tracks the motion of a drummer and generates the corresponding drum sounds. The input video sequence from a camera is processed in real-time by using local and adaptive color segmentation and Kalman filter based tracking. The Kalman filter is used to predict the "hits" so that we can overcome the processing delays and provide a more-realistic drumming experience. We use a local and adaptive search to detect the effective points of the drum sticks, which ensures robustness to background clutter and reduces the computational burden. We have developed a working demo and evaluated its performance by comparing with the output signal of an electronic drum pad. We observed that the timing errors have an average of −8.4 ms and a standard deviation of 5.4 ms in a real drumming experiment consisting of 121 hits.
机译:本文的目的是提出一种新颖的系统,其追踪鼓手的运动并产生相应的鼓声。通过使用本地和自适应颜色分割和基于卡尔曼滤波器的跟踪,实时从相机中的输入视频序列。卡尔曼滤波器用于预测“命中”,以便我们可以克服处理延迟并提供更真实的振荡体验。我们使用本地和自适应搜索来检测鼓杆的有效点,这确保了背景杂波的鲁棒性,并降低了计算负担。我们开发了一个工作演示,并通过与电子鼓垫的输出信号进行比较来评估其性能。我们观察到,定时误差平均为-8.4 ms,并且在一个由121次击中组成的真正鼓声实验中的标准偏差为5.4 ms。

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