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Video memory compression for multi-view auto-stereoscopic displays

机译:用于多视图自动立体显示器的视频内存压缩

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摘要

Nowadays, virtual 3D imaging is very commonly used in various domains, i.e. medical imaging or virtual reality. So far these 3D objects are projected to be displayed on 2D visualization systems (i.e. computer monitor or printed paper sheet), by the application itself, a graphic library or a specific hardware. Now, new displaying systems that allow computers to display 3D objects in real 3D appear, often based on the stereo-vision principle, which ultimate evolution is the multi-view auto-stereoscopic system, that displays different images at the same time, visible from different positions by different observers. When the number of images grows and these different images are directly stored, the needed memory becomes very large. This article proposes an algorithm for coding multi-view stereograms with very low quality loss and very fast and simple decoding that allows to calculate all the stereoscopic images with a low need of memory. This algorithm projects the objects on the screen but stores the associated depth of each one. Some of the background voxels are not erased by foreground voxels even if they are projected at the same point of the screen. All those voxels are sorted in a way that fasten the decoding which is reduced only to few memory copies.
机译:如今,虚拟3D成像非常常用于各个域,即医学成像或虚拟现实。到目前为止,这些3D对象被投影为在2D可视化系统(即计算机监视器或打印的纸张)上显示,由应用程序本身,图形库或特定硬件。现在,允许计算机以真正的3D中显示3D对象的新显示系统出现,通常基于立体视觉原理,最终演化是多视图自动立体系统,它们同时显示不同的图像,从而可见不同观察者的不同位置。当图像的数量增加并且直接存储这些不同的图像时,所需的存储器变得非常大。本文提出了一种具有非常低质量损失的多视图立体图的算法,非常快速简单地解码,允许计算具有低需求的所有立体图像。该算法将对象投影屏幕上的对象,但存储每个屏幕的对象。即使在屏幕的相同点投射,也不会被前景体凝固擦除一些背景体素。所有这些体素都以固定到少量内存副本减少的解码的方式进行排序。

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