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Video memory compression for multi-view auto-stereoscopic displays

机译:用于多视图自动立体显示的视频存储器压缩

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摘要

Nowadays, virtual 3D imaging is very commonly used in various domains, i.e. medical imaging or virtual reality. So far these 3D objects are projected to be displayed on 2D visualization systems (i.e. computer monitor or printed paper sheet), by the application itself, a graphic library or a specific hardware. Now, new displaying systems that allow computers to display 3D objects in real 3D appear, often based on the stereo-vision principle, which ultimate evolution is the multi-view auto-stereoscopic system, that displays different images at the same time, visible from different positions by different observers. When the number of images grows and these different images are directly stored, the needed memory becomes very large. This article proposes an algorithm for coding multi-view stereograms with very low quality loss and very fast and simple decoding that allows to calculate all the stereoscopic images with a low need of memory. This algorithm projects the objects on the screen but stores the associated depth of each one. Some of the background voxels are not erased by foreground voxels even if they are projected at the same point of the screen. All those voxels are sorted in a way that fasten the decoding which is reduced only to few memory copies.
机译:如今,虚拟3D成像非常广泛地用于各个领域,即医学成像或虚拟现实。到目前为止,预计这些3D对象将由应用程序本身,图形库或特定的硬件显示在2D可视化系统(即计算机监视器或打印的纸张)上。现在,通常基于立体视觉原理,出现了允许计算机以真实3D形式显示3D对象的新显示系统,其最终发展是多视图自动立体系统,该系统可同时显示不同的图像,从不同观察者的不同立场。当图像数量增加并且这些不同的图像被直接存储时,所需的内存将变得非常大。本文提出了一种用于编码多视图立体图的算法,该算法具有极低的质量损失和非常快速且简单的解码,该算法允许计算所有立体图像,而无需占用大量内存。该算法将对象投影到屏幕上,但存储每个对象的关联深度。即使某些背景体素投影在屏幕的同一点,它们也不会被前景体素擦除。所有这些体素都以加快解码的方式分类,解码仅减少到很少的内存副本。

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