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On the Performance of TCP Vegas over UMTS/WCDMA Channels with Large Round-Trip Time Variations

机译:论大型往返时间变化的TCP VEGAS对UMTS / WCDMA通道的性能

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Universal Mobile Telecommunications System (UMTS) is a third-generation cellular network that enables high-speed mobile Internet access. This paper evaluates and compares the performance of two well-known versions of Transmission Control Protocol (TCP), namely, Vegas and Reno, in a UMTS environment. Bulk data transfer was considered in the simulation with varying radio channel conditions. We assume that data losses are only due to the radio channel. Simulation results show that the performance of Vegas is worse than Reno even though data losses incurred by the radio channel are completely recovered by the UMTS radio link control layer. This has led us to conduct a thorough investigation on the behavior of Vegas in order to identify the cause of performance degradation in Vegas. The poor performance of Vegas is attributed to the UMTS radio interface characteristics which resulted in large and highly variable TCP round-trip times. Vegas would interpret the round-trip time variation as a sign of congestion, and consequently, shrink its window size which reduces the transmission rate. Furthermore, a sudden increase in the instantaneous round-trip time can trigger spurious timeouts at the TCP sender using Vegas which performs unnecessary retransmissions. Spurious timeouts can lead to significant throughput reduction. Reno, on the other hand, does not show any abnormality and delivers the expected performance.
机译:通用移动电信系统(UMTS)是第三代蜂窝网络,可实现高速移动互联网接入。本文评估并比较了UMTS环境中两个知名版本的传输控制协议(TCP),即VEGAS和RENO的性能。在具有不同无线电信道条件的模拟中考虑了批量数据传输。我们假设数据丢失仅是由于无线电信道。仿真结果表明,即使通过UMTS无线电链路控制层完全恢复无线电信道的数据丢失,VEGAS的性能也比Reno更差。这导致我们对拉斯维加斯的行为进行了彻底调查,以确定拉斯维加斯绩效降解的原因。拉斯维加斯的表现不佳归因于UMTS无线电接口特性,导致大型和高度变量的TCP往返时间。 Vegas将把往返时间变化解释为拥塞的符号,因此,缩小其窗口大小,这降低了传输速率。此外,瞬时往返时间的突然增加可以使用执行不必要的重传的VEGAS来触发TCP发件人的虚假超时。虚假超时可能导致减少显着的吞吐量。另一方面,里诺没有显示任何异常,并提供预期的性能。

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