首页> 外文会议>IFIP TC6 International Conference on Personal Wireless Communications(PWC 2004); 20040921-23; Delft(NL) >On the Performance of TCP Vegas over UMTS/WCDMA Channels with Large Round-Trip Time Variations
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On the Performance of TCP Vegas over UMTS/WCDMA Channels with Large Round-Trip Time Variations

机译:大往返时间变化的UMTS / WCDMA信道上TCP Vegas的性能

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摘要

Universal Mobile Telecommunications System (UMTS) is a third-generation cellular network that enables high-speed mobile Internet access. This paper evaluates and compares the performance of two well-known versions of Transmission Control Protocol (TCP), namely, Vegas and Reno, in a UMTS environment. Bulk data transfer was considered in the simulation with varying radio channel conditions. We assume that data losses are only due to the radio channel. Simulation results show that the performance of Vegas is worse than Reno even though data losses incurred by the radio channel are completely recovered by the UMTS radio link control layer. This has led us to conduct a thorough investigation on the behavior of Vegas in order to identify the cause of performance degradation in Vegas. The poor performance of Vegas is attributed to the UMTS radio interface characteristics which resulted in large and highly variable TCP round-trip times. Vegas would interpret the round-trip time variation as a sign of congestion, and consequently, shrink its window size which reduces the transmission rate. Furthermore, a sudden increase in the instantaneous round-trip time can trigger spurious timeouts at the TCP sender using Vegas which performs unnecessary retransmissions. Spurious timeouts can lead to significant throughput reduction. Reno, on the other hand, does not show any abnormality and delivers the expected performance.
机译:通用移动电信系统(UMTS)是支持高速移动Internet访问的第三代蜂窝网络。本文评估并比较了UMTS环境中两个著名版本的传输控制协议(TCP),即Vegas和Reno的性能。在模拟中考虑了在不同无线电信道条件下的批量数据传输。我们假设数据丢失仅是由于无线电信道造成的。仿真结果表明,即使UMTS无线链路控制层完全弥补了无线信道引起的数据丢失,维加斯的性能也比里诺差。这导致我们对维加斯的行为进行了彻底的调查,以找出维加斯性能下降的原因。 Vegas的性能不佳归因于UMTS无线电接口特性,该特性导致较大的TCP往返时间和高度可变的往返时间。 Vegas会将往返时间变化解释为拥塞的迹象,因此缩小了窗口大小,从而降低了传输速率。此外,瞬时往返时间的突然增加会触发使用Vegas的TCP发送方的虚假超时,该超时会执行不必​​要的重传。虚假超时会导致吞吐量显着降低。另一方面,里诺(Reno)不会显示任何异常,并且可以提供预期的性能。

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