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A Three-Tier Approach for Composition of Real-Time Embedded Software Stacks

机译:一种三层方法,用于实时嵌入式软件堆栈的组成

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Many component models and frameworks have been proposed to abstract and capture concerns from Real-Time and Embedded application domains, based on high-level component-based approaches. However, these approaches tend to propose their own fixed-set abstractions and ad-hoc runtime platforms, whereas the current trend emphasizes more flexible solutions, as embedded systems must constantly integrate new functionalities, while preserving performance. In this paper, we present a two-fold contribution addressing this statement. First, we propose to express these concerns in a decoupled way from the commonly accepted structural abstractions inherent to CBSE, and provide a framework to implement them in open and extensible runtime containers. Second, we propose a three-tier approach to composition where application, containers and the underlying operating system are designed using components. Supporting a homogeneous design space allows applying optimization techniques at these three abstraction layers showing that our approach does not impact on performance. In this paper, we focus our evaluation on concerns specific to the field of real-time audio and music applications.
机译:已经提出了许多组件模型和框架来摘要和捕获基于高级组件的方法的实时和嵌入式应用程序域的问题。但是,这些方法倾向于提出自己的固定集抽象和ad-hoc运行时平台,而当前趋势强调更灵活的解决方案,因为嵌入式系统必须不断集成新功能,同时保持性能。在本文中,我们展示了解决此声明的两倍贡献。首先,我们建议以与CBSE固有的常见的结构抽象的解耦方式表达这些问题,并提供一个框架,以在打开和可扩展的运行时容器中实现它们。其次,我们提出了一种使用组件设计应用,容器和底层操作系统的组合的三层方法。支持均匀的设计空间允许在这三个抽象层上应用优化技术,表明我们的方法不会影响性能。在本文中,我们将对特定于实时音频和音乐应用领域的担忧的评估集中。

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