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An Efficient Overlay Multicast Routing Algorithm for Real-Time Multimedia Applications

机译:用于实时多媒体应用的有效覆盖多播路由算法

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Multicast services can be deployed either on network layer or application layer. Implementations of application-level multicast often provide more sophisticated features, and can provide multicast services where IP multicast services are not available.In this paper, we consider the degree and delay constrained routing problem in overlay multicast for real-time multimedia applications, and an efficient Distributed Tree Algorithm (DTA) is proposed. With DTA, end hosts can make trade-off between minimizing end-to-end delay and reducing local resource consumption by adjusting the heuristic parameters, and then self-organize into a scalable and robust multicast tree dynamically. By adopting distributed and tree-first schemes, a newcomer can adapt to different situations flexibly. The algorithm terminates when the newcomer reaches a leaf node, or joins the tree successfully. Simulation results show that the multicast tree has low node rejection rate by choosing appropriate values of the heuristic parameters.
机译:可以在网络层或应用层上部署组播服务。应用程序级多播的实现通常提供更复杂的功能,并且可以提供不可用IP组播服务的组播服务。在本文中,我们考虑了覆盖多播中的覆盖多播中的程度和延迟约束路由问题,以及实时多媒体应用程序,以及一个提出了高效的分布式树算法(DTA)。通过DTA,最终主机可以通过调整启发式参数来最小化端到端延迟和降低本地资源消耗之间的权衡,然后动态地自组织成可伸缩和强大的组播树。通过采用分布式和树第一个方案,新人可以灵活地适应不同的情况。当新人达到叶节点时,算法终止,或成功加入树。仿真结果表明,通过选择启发式参数的适当值,多播树具有低节点抑制率。

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