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An Efficient Overlay Multicast Routing Algorithm for Real-Time Multimedia Applications

机译:用于实时多媒体应用的高效覆盖组播路由算法

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Multicast services can be deployed either on network layer or application layer. Implementations of application-level multicast often provide more sophisticated features, and can provide multicast services where IP multicast services are not available. In this paper, we consider the degree and delay constrained routing problem in overlay multicast for real-time multimedia applications, and an efficient Distributed Tree Algorithm (DTA) is proposed. With DTA, end hosts can make trade-off between minimizing end-to-end delay and reducing local resource consumption by adjusting the heuristic parameters, and then self-organize into a scalable and robust multicast tree dynamically. By adopting distributed and tree-first schemes, a newcomer can adapt to different situations flexibly. The algorithm terminates when the newcomer reaches a leaf node, or joins the tree successfully. Simulation results show that the multicast tree has low node rejection rate by choosing appropriate values of the heuristic parameters.
机译:组播服务可以部署在网络层或应用层。应用程序级多播的实现通常提供更复杂的功能,并且可以在IP多播服务不可用的情况下提供多播服务。本文针对实时多媒体应用在覆盖组播中考虑程度和时延约束的路由问题,提出了一种高效的分布式树算法(DTA)。借助DTA,终端主机可以通过调整启发式参数在最小化端到端延迟与减少本地资源消耗之间进行权衡,然后动态地自组织为可伸缩且健壮的多播树。通过采用分布式和树优先的方案,新来者可以灵活地适应不同的情况。当新来者到达叶节点或成功加入树时,该算法终止。仿真结果表明,通过选择合适的启发式参数值,组播树的节点拒绝率较低。

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