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Sony EyeToy~(TM): Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment

机译:Sony Eyetoy〜(TM):在2-D游戏环境中开发3-D交互的精神模型

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The Sony EyeToy? is a webcam attachment for the Playstation2 (PS2) gaming console. The EyeToy~(TM) places a user's mirror image on a television screen while it detects their movements in order for them to manipulate objects and characters within a game. Although EyeToy~(TM) is immediately popular due to the novelty of interaction, users often have trouble forming a mental model of how to manipulate their own image in a 2-dimensional (2-D) 3rd person gaming scenario. Multiplayer testing sessions were earned out to explore the impact that a game's theme and a user's age and previous gaming experience would have on how users initially cope with this form of gaming interaction, A lack of tangible feedback and unrealistic game scenarios were the main hindrances to users reconciling the fact that they were in a 3-dimensional (3-D) space but had to behave as 2-D characters.
机译:索尼eyetoy?是PlayStation2(PS2)游戏控制台的网络摄像头附件。 Eyetoy〜(TM)在电视屏幕上将用户的镜像映像放在电视屏幕上,同时检测到它们的动作,以便它们操纵游戏中的对象和字符。虽然EyeSoy〜(TM)由于互动的新颖性而立即受欢迎,但用户往往遇到了在二维(2-D)第三人称游戏场景中如何操纵自己的图像的心理模型。赢得了多人测试会议,探讨了游戏主题和用户年龄以及先前的游戏体验将如何对用户最初应对这种形式的游戏互动的影响,缺乏有形的反馈和不切实际的游戏情景是主要的障碍用户协调他们在三维(3-D)空间中的事实,但必须表现为2-D字符。

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