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Design Patterns for Multiagent Systems Design

机译:用于多轴系统设计的设计模式

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Capitalizing and diffusing experience about multiagent systems are two key mechanisms the classical approach of methods and tools can't address. Our hypothesis is that, among available techniques that collect and formalise experience, design patterns are the most able technique allowing to express the agent concepts and to adapt itself to the various MAS developing problems. In this paper, we present several agent oriented patterns, in order to demonstrate the feasibility of helping MAS analysis and design through design patterns. Our agent patterns cover all the development stages, from analysis to implementation, including re-engineering (through an-tipatterns,).
机译:关于多层系统的大写和扩散经验是两个关键机制,方法和工具的经典方法无法解决。我们的假设是,在收集和正式化经验的可用技术中,设计模式是最能够表达代理概念并适应各种MAS发展问题的最能力的技术。在本文中,我们提出了几种取向的模式,以展示通过设计模式帮助MAS分析和设计的可行性。我们的代理模式涵盖了所有开发阶段,从分析到实施,包括重新工程(通过An-Tipatterns,)。

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