A computationally efficient 3D real time rendering engine for binaural sound reproduction via headphones is presented. Binaural sound reproduction requires to filter the virtual sound source signals with head related transfer functions (HRTFs). To improve humans localization capabilities head tracking as well as room simulation have to be incorporated. This yields the problem of high-quality, time-varying interpolation between different HRTFs. To overcome this problem a virtual ambisonic approach is used that results in a bank of time-invariant HRTF filter.
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