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A novel game-theoretic model for content-adaptive image steganography

机译:内容 - 自适应图像隐写术的新型游戏 - 理论模型

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Content-adaptive image steganography means that steganographer chooses embedding positions based on image textures. Steganalyst can also focus on detecting these positions according to image textures. Game theory is preferred to analyze the above situation. However, in previous game models, steganalyst will mistakenly identify that no bit is embedded, when the secret bit is the same as the least significant bit of cover image. In this paper, a novel game-theoretic model based on secondary embedding is proposed to correct this judgment drawback. Both steganographer and steganalyst would change their choices to find new Nash equilibrium by using game theory. Cooccurrence matrix and point deviation degree are utilized for describing their choices. The occurrence number of each pixel pairs is calculated to constitute co-occurrence matrix, and then Euclidean distance between one point and adjacent points is computed to locate embedding positions. We finally draw a conclusion that in content-adaptive image steganography, steganographer should select embedding positions from both edge areas and smooth areas of digital images.
机译:内容 - 自适应图像隐写术意味着steganographer基于图像纹理选择嵌入位置。 STEGANALYST也可以专注于根据图像纹理检测这些位置。博弈论是优选分析上述情况。然而,在以前的游戏模型中,当秘密比特与封面图像最低有效位相同时,落地剧本将错误地识别没有位嵌入。本文提出了一种基于次级嵌入的新型游戏理论模型,以纠正此判断缺陷。 Seganographer和Steganalyst都会改变他们的选择来通过使用博弈论找到新的纳什均衡。 Cooccurrence矩阵和点偏差程度用于描述其选择。计算每个像素对的发生号码以构成共发生矩阵,然后计算一个点和相邻点之间的欧几里德距离以定位嵌入位置。我们终于得出了一种结论,即在内容 - 自适应图像隐写术中,Steganographer应该选择来自边缘区域的嵌入位置和数字图像的平滑区域。

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