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Fast Hologram Synthesis for 3D Geometry Models using Graphics Hardware

机译:使用图形硬件的3D几何模型快速全息图合成

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The holographic visualization of three-dimensional object geometry still represents a major challenge in computational holography research. Besides the development of suitable holographic display devices, the fast calculation of the hologram's interference pattern for complex-shaped three-dimensional objects is an important pre-requisite of any interactive holographic display system. We present a fast method for rendering full-parallax holograms using a standard PC with a consumer-market graphics card. To calculate the hologram of a 3D object, scaled and translated versions of the interference pattern of simple primitives, e.g. point sources, are superimposed. The hologram is built up completely on-board the graphics card. To avoid numerical inaccuracies due to limited frame-buffer resolution, we use a hierarchical approach. Using an NVidia Geforce4 graphics card, the proposed algorithm takes 1.0 second to calculate the 512 x 512-pixel hologram of 1024 primitives.
机译:三维物体几何形状的全息可视化仍然是计算全息研究的主要挑战。除了合适的全息显示装置的开发外,全息图的复杂形状的三维物体的干扰模式的快速计算是任何交互式全息显示系统的重要预先存在。我们介绍了一种快速的方法,用于使用带有消费者市场显卡的标准PC渲染全视网膜全息图。为了计算3D对象的全息图,简单基元的干扰图案的缩放和翻译版本,例如,点来源,叠加。全息图完全在图形卡上完全建立。为避免由于帧缓冲区分辨率有限而导致的数值不准确,我们使用分层方法。使用NVIDIA GeForce4显卡,所提出的算法需要1.0秒才能计算1024基元的512 x 512像素全息图。

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